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Modern Tools, Ancient Walls: Chapel Reconstruction Visualization

This project is about bringing a 17th-century chapel in southern France back to life.
Part of a larger initiative, our task was influenced by historical documents and the chapel's remaining structures. My primary responsibility involved using modern technology to visualize the reconstruction of the chapel’s roof and interior. Through 3D visualizations, I projected a faithful representation of the chapel's historical resurgence.
Contributing to this process has been a fulfilling experience, bringing a rich historical treasure closer to restoration.

The final rendering showcases the chapel roof fully reconstructed using 3D visualization.

The final rendering showcases the chapel roof fully reconstructed using 3D visualization.

Check out this video showcasing the reconstruction of the chapel roof. I used geometry nodes to create the animation visualizing the process.

Presenting a photograph of the actual chapel, one among the 700 captured for the photogrammetry process. This comprehensive collection served as the foundational base, enabling the accurate recreation of the chapel’s roof and interior through 3D.

Presenting a photograph of the actual chapel, one among the 700 captured for the photogrammetry process. This comprehensive collection served as the foundational base, enabling the accurate recreation of the chapel’s roof and interior through 3D.

Displayed here is the initial Meshroom output. The model, originally with 5 million tris, was refined using 'Instant Meshes' to a streamlined 270k tris. This adjustment made the mesh more manageable for editing and suitable for future use in a game engine

Displayed here is the initial Meshroom output. The model, originally with 5 million tris, was refined using 'Instant Meshes' to a streamlined 270k tris. This adjustment made the mesh more manageable for editing and suitable for future use in a game engine

The chapel's interior was reconstructed based on accurate dimensions measured from the actual building. Tiles found scattered on-site have been arranged as per historical documents, using photographs of the real tiles to ensure authentic texturing.

The chapel's interior was reconstructed based on accurate dimensions measured from the actual building. Tiles found scattered on-site have been arranged as per historical documents, using photographs of the real tiles to ensure authentic texturing.

Viewport of the completed project, featuring the 'low poly' model. 3D visualizations are overlaid to project the future finished look. Plant assets are added to enhance realism, offsetting the limitations of photogrammetry in capturing detailed foliage.

Viewport of the completed project, featuring the 'low poly' model. 3D visualizations are overlaid to project the future finished look. Plant assets are added to enhance realism, offsetting the limitations of photogrammetry in capturing detailed foliage.